Put this in animgrp.dat

holdarmed, holdarmed, walkcycle, 6
	WALK_Melee
	run_Melee
	sprint_Melee
	IDLE_Melee
	IDLE_Melee
	WALKstart_Melee
end

holdpistol, holdarmed, walkcycle, 6
	WALK_pistol
	run_pistol
	sprint_pistol
	IDLE_pistol
	IDLE_pistol
	WALK_pistolstart
end

holdsword, holdarmed, walkcycle, 6
	WALK_sword
	run_sword
	sprint_sword
	IDLE_sword
	IDLE_sword
	WALK_swordstart
end

holdknife, holdarmed, walkcycle, 6
	WALK_knife
	run_knife
	sprint_knife
	IDLE_knife
	IDLE_knife
	WALK_knifestart
end